Showing posts with label RPGs with kids. Show all posts
Showing posts with label RPGs with kids. Show all posts

Tuesday, August 17, 2021

RPGs with Kids, 6: Prepare for RAMMING SPEED

The game: Any Planet Is Earth

The players: Ted, my kid son (playing Miles, two-term expedtionary). Brian, my older brother (playing Chet Lancaster, three-term expeditionary, two-term mercantile). Nate, my kid nephew (playing Blaze, five-term military). 

The situation: Dornami Station, at the edge of a long trade lane, is evacuating due to a sudden solar shift in the system's star, dooming everyone on board with an imminent supernova.

The complication: The player's are dead-broke and want to hijack the expensive med supplies in the storage complex but are being forced to leave by the private security firm running the station.

The scheme: Leverage guile, lateral thinking, and a bit of gumption to score and leave without a bust (or a blast, ahem).

Ben Nicholas - Artstation

Monday, December 7, 2020

My Interview with Alone In The Labyrinth

Short but sweet, Sofinho invited me to his podcast for a chat about my history with board and roleplaying games; Free Kriegsspiel and whatever the heck it means; the beats behind Any Planet Is Earth, Weird North, and Galaxy Far Away; and playing RPGs with little kids. All of this led to a larger conversation about imagination, it's training, and how to lean into it with new and old players alike.

The JIMTERVIEW

I make this post mostly to add the clarifier that DJ Kool's "Let Me Clear My Throat" is my headcanon theme song for Svarku the Efreet from Hot Springs Island, presumably surrounded by breakdancing combustarinos. That's all.

Tuesday, September 29, 2020

RPGs with Kids, 5: Push the Button

My boy and I had an awesome follow-up session to our maiden voyage of Galaxy Far Away

Last time, the crew of the Brave Eagle (Ithak, Jenssi, Dash, and 10-N) knocked over a supply depot held by Imperial troops in order to jack some contraband tibanna gas for use as Rebel hyperdrive fuel. There were some rigged explosions, burgeoning Force powers, and a funny conversation with a stormtrooper in an elevator. Ultimately, Dash got shot (but recovered!), and the Brave Eagle returned to the moon of Corellia where Commander Suto gave everyone a word of congratulations for the mission. Most importantly, my young son, Ted, had a wonderful time playing Star Wars.

For the next session, Suto tasks the crew with finding a refinery to process the tibanna gas into actionable fuel for Rebel ships. A tip-off leads to Onderon across the Inner Rim from Corellia where another operative, Janna Kor, leads a recon group. Janna is a seasoned Rebel who has a heavily-modded A-Wing at her disposal, and is currently assigned with R2-D2 (Ted's request!). She often zips around the planet spying on Imperial operations and looking for weaknesses. Ithak (Ted's main character) hits it off with Janna quickly, and the two put their heads together to make a daring plan--use the tibanna gas as an explosive, blow up the biggest Imperial refinery on Onderon, and steal all of their fuel. All I had to do was let slip to Ted that tibanna gas is very volatile and can blow up, and the rest of the plan was all his.

My favorite take on Onderon was from Knights of the Old Republic II.

Monday, September 21, 2020

RPGs with Kids, 4: Frag Grenades and Force Powers

A little while ago I wrote Galaxy Far Away to play Star Wars with my young son, and we finally sat down to do just that this weekend. 

With a few questions and d6 rolls, Ted created Ithak the Ithorian, a Force-sensitive X-Wing pilot and loyal Rebel who is very shy but loves his family. He's great at sneaking around. At some point in the past he went to Tatooine and was ambushed by Tusken Raiders and is afraid to return to the planet. He also met R2-D2 once and they became good friends. His goal is to find Yoda and get real training in the Force.

Ithak the Ithorian, our protagonist

Tuesday, September 1, 2020

RPGs with Kids, 3: Thumb-Wrestling with Lizardmen

After a hiatus of travel, a wedding, more travel, and then hiding under a blanket for two weeks of isolation, my son and I brought out the Into the Odd goodness yet again and got to work in the Intemperate Jungle and the ruined Caverns of Thracia below it. This ended up being a short session due to a certain uncoorperative infant who refused to nap in the interim, but it was a fun one all the same, and a great look into Ted's burgeoning storytelling and roleplaying self.

Anjo, Rock, and Roxley left town after a solid restock and wound their way back to the surface ruins and the several entrances to the dungeon below. The Encounter Die d6 rolled a 1, signalling a run-in with NPCs, so I let Anjo & Co know that they could hear squelching footsteps in the swampy grounds surrounding the overgrown ruins. Ted decided that Anjo and his buddies would head down the big stairs to slip out of notice, especially since he was curious about them when the party chose to rapel down into the deep black hole in the earth on the last visit. 

For the moment, the footsteps go away, and the party delves into a large chamber filled with rubble and flanked on the remaining sides with dark passages. Ted heads for the forward passage which is marked with old pillars on either side. I remark that it smells like musty poop down here, which both grosses him out and piques his interest. Rock holds up a torch and sees that the ceiling is moving... bats, and zounds of them! Pulling back from the bat-and-guano corridor, the footsteps come back into earshot, but this time they're moving down the stairs to the lower chambers!

After my best hissing and clicking sounds successfully spook Ted, I have a sibilant voice call out from the darkness. "What are you doing down here? Are you friends with the armored ones along the southern chambers?" Ted put two-and-two together and responded in the negative, saying that the bad dudes in armor (the cultists for Thanatos) are no friends of his. He introduces himself and his peers, and the encroaching figures step into the flickering torchlight. Two lizardmen, taller than anyone in the party, broader, stronger, and better equipped. Ted is a bit frightened, but puts on a brave face. "We are not your enemies. We're your friends." He says with confidence in his voice. He goes on to explain that he is just an explorer, that he and his friends are trying to find a name for themselves without harming anyone who could be a friend. 

Ted was really impressed by the lizardmen's chakram weapons.

The lizardmen introduce themselves as Sik'Garuk and Krask, and both seem more curious than aggressive (I rolled a 7 on the reaction 2d6). Ted was doing well in guiding the encounter to a helpful resolution. Sik'Garuk asked that they vow not to harm each other so long as they share a common enemy in the cult. Ted agreed. I reached out my hand to his at the table as Krask went to shake Anjo's hand, but Ted decided that as a show of cameraderie, Anjo would thumb-wrestle Krask rather than return the shake. I had both lizardmen appear confused, but Ted was adamant that it's something real friends would be comfortable doing, so I laughed and obliged. 

Both of the party's new friends told them all about the dangers and possible traps and pitfalls in this level of the complex, and warned them that some of their own kin had joined up with the nefarious dogmen and other foes lurking further below. Ted took a piece of candy from a bowl on the kitchen counter and handed it to me, expressing that he wanted Anjo to give it to Sik'Garuk as a token of his friendship. The pair graciously accepted, and exited back into the shadows with goodwill towards the three plucky adventurers.

Tuesday, June 30, 2020

RPGs with Kids, 2: Daring Escape!

Rock is exhausted, reeling under a curse of The Dark One. Roxley's torch is running out, sputtering in the predatory dark. Anjo is laden down with treasure, barely able to make a step without dropping something of value.

This is where we pick up session 2 of Caverns of Thracia via Into the Odd with my five-year-old, Ted.

It's simple, really. Make a big score, then get out and secure it for profit. Simple. Simple. Even my little son knew the jig was likely up when I presented the situation as such in response to his question, "what should we do now?" The party skulked back through the dark undercaverns of the jungle ruins, crossing the trapped bridge with care, and alighting on the cobbled platform where their rope hangs solitary from the pinprick of light far above in the ceiling. "We should get out of here," I offer as Roxley, when Ted asks his peers for their opinion. Ah, but the glint of hubris sprung alight in young Ted's eye as he pored over the map and saw another corridor just to the east of the party's position.

A Long Fulsiform Object, Jules Férat

Friday, June 26, 2020

RPGs with Kids, 1: Into Thracia

Here's the thing, I've played (and more often run) a lot of online RPG stuff over the years. It's great, and I don't deny how much I enjoy it. Play-by-Forum has become a bit of an artform since I started in 2015, and I rarely have a dull day since those notifications always pop up with something delightful.

I don't have a local game group and don't really have the time to go find one, so I've put off live games for a while... until now. Until now, that is, because my oldest son, Ted, turned five years old a little while back, and I thought I'd risk possible over-the-headedness by offering to run a proper dungeon delve for him. He's already a very enthusiastic storyteller, so I didn't think it would be all that big a stretch for him to get into the game.

Opting to start as simply possible, it was a toss-up for me between using Maze Rats and Into the Odd for the game, and I opted for the latter, if for no other reason but because I've been running Maze Rats for two parallel tables of Hot Springs Island over on RPGGeek.com. So, Into the Odd it was, and Ted really enjoyed rolling up some characters. I decided that I'd run Caverns of Thracia for him...

Anjo, Roxley, and Rock descend into Thracia...