Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Tuesday, May 2, 2023

Star Wars Location Generator

Star Wars is a cinematic universe. For our purposes, that lends a lot of direction towards how to actually write a Star Wars adventure. The greater OSR mentality of information-heavy multi-keyed location exploration doesn't cut it for Star Wars. I love that, to be sure, and would happily spend my time refereeing a session ensuring that resource drain, decision fatigue, and overall survival horror mark the cornerstones of the experience, but that is just not how it works in a Galaxy Far Away

As I continue to run a campaign in an alt-history post-Return of the Jedi universe locally for my peers, it dawns on me that so often I search for Star Wars adventure seeds or creative fodder and all I can find are detailed, on-rails fan modules written for FFG's Edge of the Empire etc, which, of course, is a fun game, but is entirely in the vein of big damn hero modern RPG philosophy. What I hope to do here is, instead, offer some dynamic generative tools to create quick, impact-heavy locales for use in all of the major Star Wars environments as made lovingly famous across all manner of related media. Borrowing from the excellent concepts behind point-crawls, you'll have a five-"room" adventure site in minutes, allowing for a mixture of concrete and abstract elements from which you can riff a whole evening's session with little effort.

Help me help you, because at the very least, I'm helping myself.

Saby Menyhei - Artstation

Wednesday, July 14, 2021

Ponderings on Any Planet Is Earth v2

At the time of writing this, I've sold just over 400 copies of Any Planet Is Earth (with about 4,800 downloads). That's small beans, to be sure, in the world of publishing, even in the indie/niche corner of the RPG hobby, but I only ever wanted to release it because it's what I want to run. That said, I am warmed by it's name popping up from time to time on reviews or threads or discussions, and getting messages from strangers and close peers alike who like it a lot and have riffed about with it on their own time. That's neat.

I've had a "second edition" in mind for a while now since it's original release back in June of 2020. My original timeline was a release earlier this year before the arrival of Spring 2021, but then I had another kid and bought a house. There goes 6+ months of so-called free time. C'est la vie.

Jeff Woodman

Friday, January 22, 2021

Android Setting: Jinteki

Mood Music 

"Never forget that your clone is a living being. Like pets and even humans, clones have biological necessities that must be addressed. New owners can at times forget, and clones--especially ones placed into new circumstances--are often reluctant to bring them up..."


In 1873, Satoshi Akiko stepped out of the fuedal holdovers of rural Japan and into the modern world of pharmacy. Kyoto was on the up and up, and the Satoshi family made a name for themselves by cutting ahead of the curve regarding industrial distribution for their wares, and riding into the 20th century on the wave of progressive company policy, cross-media investment, and private outsourcing of medical research. The pharma boom of the 21st century rocketed the Satoshi name into household presence, though their milieu was limited mostly to the staples of combating common illness, improving skin health, and adding shine to the pearly whites of the world's suburban sprawl.

Everything changed when the Big War came and went.

Wednesday, December 2, 2020

Android Setting: Haas-Bioroid

 Mood Music

Effective. Reliable. Humane. A Different Breed of Machine.


Cars, guns, transcendence--a strong company ethic grows and adapts to meet consumer demand. 

What began as a heavy manufacturing business in Germany over a hundred years ago, Haas Industrie transformed from automation process supplier for the European Union to the most profound technology conglomerate in human history. What Jürgen Haas didn't know when he started his production company was that his descendents would learn not only how to play God, but to sell his miracles at a competitive margin.

Cybernetics was always a passing fancy for heavy industry and tech start-ups alike, but what cybernetic interface research needed to truly flourish was a framework which could fully leverage automated intelligence. Anyone can build a tank or a crane or a side-arm, but can they create a self-diagnostic artifical leg which passes for the real thing? What about replacing a damaged central nervous system and making the lame man walk? Can they build a computer so nuanced, it sincerely believes it is human? These were questions which Haas Industrie began to ask after Jürgen's son, Dieter, took over the company after his father's passing. 

Limb replacements and augmented implants stepped out of the medical field and into the cosmetic and security industries. Hand-held weapons which could think and see for their wielders became staples for UN peacekeepers in dangerous territory. Subdermal arrays helped not only to combat congenital defects but reinforce the perfection of celebrities' bodies and charisma. The market was always there, but until Haas Industrie entered the scene, it was dry and unanswered.

Thursday, November 19, 2020

Android Setting: Weyland Consortium

Mood Music 

"I'd like to remind the ladies and gentlemen of the press that several of the buildings damaged in the blast were owned by Weyland Consortium subsidiaries… I'd say it's nothing personal, but corporations are people, too." 


Jack Weyland was a university boy who attended Ivy Consolidated given his parents' combined wealth in private venture. They wanted him to become a businessman. He decided to become an engineer, instead, until he dropped out and founded his own research lab where the science-fiction of nanoferrules became reality. Several investments and a half-baked marriage later, Weyland-Osman Materials was born, and with it, the grant money and government contracts that allowed for the full realization of its next phase, Weyland Constortium. Investing across a multi-layered portfolio of business interests, Weyland Consortium turned its full attention to constructing the Beanstalk, the beyond-ambitious space elevator of Jack's engineering dreams. In ten years and the substantial pooling of much of the world's government wealth, the Beanstalk was a reality. Jack immediately turned his attention to next tackling more efficient space travel, off-world colonization, and fusion refinement, but the Weyland board of directors deemed him too fast and forward-thinking. Wanting to protect their massive investment capital for the Beanstalk project, they ousted Jack Weyland from his own corporation.

Weyland, himself, left to fund many of his own projects, and remains an enigmatic visionary amidst a system which became far larger than he intended, and one which is utterly corrupt in his absence.

Tuesday, November 17, 2020

Hacking Globalsec from New Angeles: A Quick Android Setting Primer

Mood Music

The Android setting by Fantasy Flight Games is huge. It began in the late 2000s with an eponymous board game which was more like a cyberpunk noir film generator than a murder mystery game. It was brilliant, and remains a personal favorite for just how existential it is. Later, FFG got the rights for Richard Garfield's old Netrunner CCG and released Android: Netrunner, where the lore exploded across all of the card sets. I've indulged a lot of cyberpunk over the years, be it through the classic novels and stories, Bladerunner and its adjacents, or board and roleplaying games alike. My favorite take on the genre remains Android, and as I mull over running a diceless cyberpunk game, I decided I'd dust off the beautiful (and huge) Worlds of Android artbook/lorebook that FFG released several years ago. 

So, for any of you who are already familiar with Android, whether through the board game, the brilliant asymmetric card game, or the "official" adaptation through FFG's Genesys system, none of this is new. For the rest, I want to introduce you briefly to the setting, and put out another few posts about quick-hits for lore touchpoints for megacorps, factions, groups of runners and hackers, and the like. Nothing crunchy. Few, if any numbers. Just tasty bits to break off and insert into your various cyberpunk-adjacent games. If you have Worlds of Android, great, it's fantastic, but it's also a tome, and no one wants to quickly gloss a tome when you only need a few hand-holds into the setting.

Why do I prefer Android over other, more recognized cyberpunk settings? Perhaps because it came about more recently and affords a more accurate projection of our actual society into the near future. Perhaps because not every story within is about nihilist anarchism raging against the machine (featuring soccer moms-turned-hackers like Sunny Lebeau, everyday transhumans like teenaged Kit Peddler, or a remnant AI from before the big war, slowly evolving in the darkest corners of the internet, like APEX). Perhaps because there is limited stellar sci-fi, with a giant space elevator in Ecuador, fusion reactors on the moon, and colonies on Mars. But I'd be lying if I said it didn't have anything to do with the net wünderkind, Chaos Theory, and her computer console, Dinosaurus.

"When I said I could hack in my sleep, did you think I was joking?"

Tuesday, September 29, 2020

RPGs with Kids, 5: Push the Button

My boy and I had an awesome follow-up session to our maiden voyage of Galaxy Far Away

Last time, the crew of the Brave Eagle (Ithak, Jenssi, Dash, and 10-N) knocked over a supply depot held by Imperial troops in order to jack some contraband tibanna gas for use as Rebel hyperdrive fuel. There were some rigged explosions, burgeoning Force powers, and a funny conversation with a stormtrooper in an elevator. Ultimately, Dash got shot (but recovered!), and the Brave Eagle returned to the moon of Corellia where Commander Suto gave everyone a word of congratulations for the mission. Most importantly, my young son, Ted, had a wonderful time playing Star Wars.

For the next session, Suto tasks the crew with finding a refinery to process the tibanna gas into actionable fuel for Rebel ships. A tip-off leads to Onderon across the Inner Rim from Corellia where another operative, Janna Kor, leads a recon group. Janna is a seasoned Rebel who has a heavily-modded A-Wing at her disposal, and is currently assigned with R2-D2 (Ted's request!). She often zips around the planet spying on Imperial operations and looking for weaknesses. Ithak (Ted's main character) hits it off with Janna quickly, and the two put their heads together to make a daring plan--use the tibanna gas as an explosive, blow up the biggest Imperial refinery on Onderon, and steal all of their fuel. All I had to do was let slip to Ted that tibanna gas is very volatile and can blow up, and the rest of the plan was all his.

My favorite take on Onderon was from Knights of the Old Republic II.

Thursday, September 10, 2020

Galaxy Far Away: Star Wars - This Is The (Ultralight) Way

I love Star Wars. I always have. I always will. Arguments about which bit of the canon (or non-canon!) is best is moot. Every segment of the whole has its flaws--lackluster moments, inconsistencies, cringe-inducers, and poor realization etc--but the saga is greater than the sum of its parts. I digress. This isn't an agenda post, it's my attempt to slim down Star Wars roleplaying into a bite-sized game while maintaining grit, tropes, and high stakes.

Ever since I read around about FKR stuff I thought about the "worlds, not rules" adage, and what worlds I'd like to translate to an ultralight model. My son made that decision for me after he asked me to run a Star Wars game for him. I have WEG Star Wars d6 handy, but thats an awful lot of dice and still a bit too crunchy for a five-year-old to play. I've opted to take concepts from Landshut, Adventure HourRevenant's Hack, and Primeval d6 and fire them all into the thermal exhaust vent of the Death Star to see what happens.

Jaromir Hrivnac, ff

Thursday, June 4, 2020

2d6 Sci-Fi d66 Tables

As I continue chugging along with Any Planet Is Earth I find myself thinking about what referee tables would actually help me when running the game. I have plenty made up at this point, and I have more to go, but I thought I'd plop out a few of the most generic for the sake of broader usability. Since d6 is the best die, and 2d6 is the best number of dice, and d66 is the best table, and Maze Rats has the best d66 presentation, I opted to go with that formatting.

Wednesday, May 20, 2020

Any Planet Is Earth: Character Generation

After establishing intitial concept for Any Planet Is Earth, I've put together the service tables for terms served by players during character generation. You'll either roll for or select your starting service, roll 2d6 against the corresponding table, then either accrue skills or bonuses or roll against subtables for events, mishaps, and boons. In this manner I am scraping my favorite bits from the expanded Mongoose Traveller 2 career tables and stripping them of their context, allowing for players to come up with the context for their results or with help from the referee. This provides some easy worldbuilding while also setting up your character quickly with a lot of variablility.

Thursday, April 23, 2020

The Sci-Fi Encounter Die

I really enjoy hard-going-on-harder science fiction. Star Wars and general science fantasy/space opera are wonderful, but I prefer the Robert Heinlein/Issac Asimov variety the best. I've been reading it for far longer than I ever read Tolkien, Vance, or LeGuin. I find myself in the thick of the OSR fantasy side of things if for no other reason than the ubiquity of dirty goblins in the world. This is not a bad thing. In fact, it is readily enjoyable. That said, after reading through The Traveller Book several times after grabbing it in POD format, I realize that really and truly I am a sci-fan before I'm a fantasy fan. It's not really a "this or that" situation, of course, but all that is to say that I have spent a lot of time trying to come up with a "perfect" fantasy rule set for my use, only to find that in all honesty, Mausritter beat me to it. Seriously, every riff on modern "old school" fantasy I had brewing in my brain has been done already and better by Isaac Williams. Go download his game and enjoy--it's Into the Odd taken to the Platonic Ideal of OSR adventure.

The illustrious A. Shipwright.