Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Tuesday, May 2, 2023

Star Wars Location Generator

Star Wars is a cinematic universe. For our purposes, that lends a lot of direction towards how to actually write a Star Wars adventure. The greater OSR mentality of information-heavy multi-keyed location exploration doesn't cut it for Star Wars. I love that, to be sure, and would happily spend my time refereeing a session ensuring that resource drain, decision fatigue, and overall survival horror mark the cornerstones of the experience, but that is just not how it works in a Galaxy Far Away

As I continue to run a campaign in an alt-history post-Return of the Jedi universe locally for my peers, it dawns on me that so often I search for Star Wars adventure seeds or creative fodder and all I can find are detailed, on-rails fan modules written for FFG's Edge of the Empire etc, which, of course, is a fun game, but is entirely in the vein of big damn hero modern RPG philosophy. What I hope to do here is, instead, offer some dynamic generative tools to create quick, impact-heavy locales for use in all of the major Star Wars environments as made lovingly famous across all manner of related media. Borrowing from the excellent concepts behind point-crawls, you'll have a five-"room" adventure site in minutes, allowing for a mixture of concrete and abstract elements from which you can riff a whole evening's session with little effort.

Help me help you, because at the very least, I'm helping myself.

Saby Menyhei - Artstation

Thursday, August 11, 2022

Shadow Appalachia: Logan Barrow Hills

The moundbuilders fell like a dying star out of time when they came to these wilds. Banished and dispossessed, they fled from their stolen lands in the East and washed up among the beeches and maples of these parts. They set to work quickly, establishing themselves as the new world order from the Great Lakes to the bayou deltas, keeping a special interest in the hillocks and hollers from Chillicothe to Tobaccoville. The Lenape and Shawnee remember, and try not to dwell on the episode. It was a bloodbath.

In history's irony, the moundbuilders perished. Their sorcery and industrial warfare were formidable, but their numbers were too few to last. Tribes came and went. They minded the barrows of their elder enemies to ensure nothing crawled out of the earth. Then settlers shuffled in and laid timbers. The natives were pushed out. Roads were paved and bulldozers flattened the old mounds. Strip malls were erected in their place. As a sleeping lion ought to be left to his rest, this time-lost dirt should not have been disturbed, and now an ancient epoch is coming back to life along the Guyandotte River.

Tianna Palmer - Artstation

Tuesday, July 26, 2022

Shadow Appalachia: Boone Saltwoods

The salt came first, even before the coal. When the hollers were not yet born, the Iapetus Ocean covered everything. Some say the ancient blanket of buried salt keeps what shouldn't be out of the woods. Others say it subtly whispers to the Old Things, inviting them to the gullies and high places across West Virginia.

Down south of Charleston, past where the Kanawha River branches off into the trickle of Loop Creek, are the deep woods cramped-in around nowhere towns like Kinkaid and Artie. This was wild land even before I-64 was abandoned and fell apart under the forest canopy, and now it's all but primeval landscape, peppered with cabins and hunters and things best left alone.

Felix Riano - Artstation

Thursday, January 28, 2021

VILLAINS FLY ZEPPELINS - Pulp Adventure in the Style of Indiana Jones & The Rocketeer

Mood Music (Look, I can't help myself. I love mood music.)

In October of 2020, the Free Kriegsspiel Revolution (FKR) Discord released the first edition of its APA-style zine, The Neverending Drachenschwanz, with the theme being "Zeppelins & War." The iconic and ominous zeppelin conjures images of dieselpunk esoteria, disaster, and 100% nefarious villains piloting them to enact schemes of global manipulation. 

Timothy Dalton as Neville Sinclair, from The Rocketeer

As such, I took it upon myself to leverage Norbert Matausch's excellent Landshut and go full-camp into the tropes of moustache-twirling, scheme-hatching, globe-trotting villains flying around in sinister zeppelins while you, the players, race to thwart their plans and unravel their public prestige. 

You might be a journalist, armed with little more than a bowie knife and a tome of ancient lore. You're great at brawling, but you're bad at driving. Regardless, it's up to you and your friends to stop the plot of Kitanova Vadimovna, the dread cultist from the USSR whose signature explosions bristle from her heavily-armed sky fortress. Can you work with your contact, Barnaby St. John the fixer, to recover the ebon monkey of Ibn Fatullah before Vadimovna and her goons get to it first? Will you be able to evade the meddling of Illuminati mercenaries pursuing their own ends, but intervening in yours?

The above is a full plot generated across sixteen short d6 tables. A few rolls is all you need to whip up the seed for a complete adventure, a party of "good guys," the villain, their zeppelin, the artifact, and more. The game is run primarily by description, impact, and common sense consequences, with opposed 2d6 to adjudicate situations with unclear outcomes.

Michael Byrne as Ernst Vogel, from Indiana Jones and the Last Crusade

Grab your whips, your flashbulb cameras, and your side-car motorcycles. Indulge your spirit of daring and dauntless adventure and rise to the occasion. Pit yourself against the evil caprice of cabals, conspiracies, and grandstanding public enemies while VILLAINS FLY ZEPPELINS!

Friday, November 13, 2020

The Dank Morass: A Swampcrawl for Weird North

So, the Gygax 75 bit is supposed to be weekly. Well, this second installment of my attempt is, uh, monthly. I blame my infant, my seminary degree, and Hearthstone*. That's at least a start.

With the help of my son, Ted (who has starred in all of my RPGs With Kids posts), I put together the first of what I hope to be multiple regional maps/crawls/supplements for Weird North. A while back I pitched him "a spin on the Dark Tower," which, of course he doesn't know about, given that I don't recommend suggesting Stephen King novels to children. He thought I said "Dank Tower," and stuck with it. It cracked me up, so I decided, yeah, Dank Tower, in some awful swamp filled with dinosaurs and relics from a bygone era. The Dank Morass was born, and now I will attempt to translate it here for your rudimentary use as I slowly hone it for my own purposes. So, well, I guess this is my second offical "Gygax 75" post. Hoo boy. 

It's dank. Dank.

Saturday, December 21, 2019

The Lounge Temple of Asavraki

One of the reasons I started this blog was for ease of use regarding the OSR Discord's Secret Santicorn exchange. I, myself, received a fantastic d66 table of utility spells from Isaak at Fallen Empires, and look forward to implementing it in my games! I received a request from Shoe Skogen -- "temple dungeon, etc etc for a tropical archipelago, with fun adventures, monsters, maybe a factional dispute?" I wracked my brain on this one for a bit, but inspiration came to me in a torrent and I began to realize a small reinvigorated temple in the depths of the jungle wilds with an unusual twist.

What if an old goddess fell out of favor with broad worship, but was rediscovered by a cadre of opportunistic goblins? What if that goddess, Asavraki, was the minor deity of fragrance and leisure? What if that means she is basically the goddess of midnight toking? What if the goblins are not exactly aligned on goals, with some being sincere followers, and others being money-grubbing dogs about the whole affair? What if there are kobolds? And paladins? And old priests locked in stasis?

Well, all of that, and more, awaits you in...


I went back and polished it up and released it for a buck on DTRPG and itch.io. If you ask kindly, I'll give you the drive link for freebies, otherwise you can nab it in the links above.