Tuesday, January 28, 2020

Runes and Rune Words

Diablo II is a masterpiece. 

I'm not much for "gearporn," and in fact, I mostly hate that wretched term. That said, if one game got the idea of nigh-limitless equipment options right, it was Diablo II. The vanilla game was stacked with all sorts of axes, boots, wands, gems, helms, belts, and potions... but when the expansion, Lord of Destruction, was released along with some battle.net patches, the scope of the game's equipment list became truly staggering. I won't go into undue detail here, but one item type introduced in the expansion content is the focus of this post: runes.

Friday, January 17, 2020

Talents: Divine and Weird

After looking at fighter/rogue and ranger/wizard talents for use in Knave and similar rules-light whatever-games, we come to cleric-analogues and... everything else. The "weird" list has made appearances across the blogopshere and seems to be the witchy/eldritch/esoteric bucket for various and sundry curious abilities. I've very much enjoyed what I've seen elsewhere, and tweaked and added my own thoughts to finalize what I'd like to leverage in terms of flavor and mechanics.

Monday, December 30, 2019

Talents: Survivalist and Arcane

In my last post riffing off of Knave and the idea of expanding the class-less structure to something akin to a talent tree or loose categories of "adventuring" perks, I looked at martial and specialist talents, roughly mapping to "fighter" and "rogue" archetypes. Today, I'm looking at survivalist and arcane talents, which are sorta-kinda like "rangers" and "wizards" except that my intent, overall, is to lean towards flavor and utility without rehashing tropes.

Saturday, December 21, 2019

The Lounge Temple of Asavraki

One of the reasons I started this blog was for ease of use regarding the OSR Discord's Secret Santicorn exchange. I, myself, received a fantastic d66 table of utility spells from Isaak at Fallen Empires, and look forward to implementing it in my games! I received a request from Shoe Skogen -- "temple dungeon, etc etc for a tropical archipelago, with fun adventures, monsters, maybe a factional dispute?" I wracked my brain on this one for a bit, but inspiration came to me in a torrent and I began to realize a small reinvigorated temple in the depths of the jungle wilds with an unusual twist.

What if an old goddess fell out of favor with broad worship, but was rediscovered by a cadre of opportunistic goblins? What if that goddess, Asavraki, was the minor deity of fragrance and leisure? What if that means she is basically the goddess of midnight toking? What if the goblins are not exactly aligned on goals, with some being sincere followers, and others being money-grubbing dogs about the whole affair? What if there are kobolds? And paladins? And old priests locked in stasis?

Well, all of that, and more, awaits you in...


I went back and polished it up and released it for a buck on DTRPG and itch.io. If you ask kindly, I'll give you the drive link for freebies, otherwise you can nab it in the links above.

Tuesday, December 17, 2019

Inventory, Exploration, and Resting

Before digging into more talents, let's recap and expand upon some basic mechanics of the little ruleset I'm putting together by clarifying two central ideas: inventory and the encounter die.

At present, all PCs start with fourteen inventory slots. Additional slots are awarded if their strength, constitution, or intelligence scores exceed 15. This can happen three times as a result. If all three of these scores are above 18 (which takes a while to accrue in any campaign), they're awarded with another bonus trio of slots. That is to say that any PC will only ever have between fourteen and twenty slots. No less, no more (well, unless some wonky magic item or godling's blessing shows up, of course). In this framework, most things take up one slot (like a mace, spellbook, or small golden idol), while a handful of other items can be bundled together to conserve space (such as pitons, ball bearings, or coins), and many others require anywhere from two to four slots apiece (including platemail, a big shield, or an impressionist masterpiece). If PCs fail to eat/drink/rest they gain fatigue, which eats up inventory slots until resting for a while in a haven location (ie, not the wilderness). Inventory is cramped, basically. It's meant to be.

Thursday, December 12, 2019

Goblin Mung, A Neural Net Expose

I recently listened to the excellent 99% Invisible podcast, wherein the discussion centered on modern conversational AI, its 20th century origins, and its evolution into contemporary neural networks. One of the top-performing "most human" neural nets today is GPT2, which famously made a very convincing news-story-style write-up about the discovery of unicorns in the Andes (scroll to the bottom). I decided to spin up a test of the open-source coding for this model available at Talk to Transformer, focusing on my favorite fantasy RPG McGuffin, goblin mung. Here's the prompt: Goblin mung is one of the most hotly sought-after hallucinogens available today.

Tuesday, December 10, 2019

Talents: Martial and Specialist

Knave is fantastic. Everyone go buy it and enjoy. It's the post-retroclone retroclone, insofar as it's aim is to fundamentally streamline the B/X-era D&D formula into the most basic and accessible format possible. Ben Milton, the author, also notes that it thus assumes the position of ideal hack-able skellington for all manner of rules-light OSR frameworks. Knave assumes that no classes exist. Like Maze Rats before it, all adventurers are simply that, adventurers. Not everyone has to be trained up as a cleric or fighter or magic-user etc, you're just folks who have no better option than to delve for a living.

As a result, the immediate oh, let's hack this element to Knave is formatting some sort of class-analogue structure to the otherwise-class-less rules system. Among the various Discord channels this structure has come to be known as Knacks, mainly because Knack and Knave sound so canny together. Check out Laughing Leviathan's excellent Knave-Knacks and A Man With A Hammer's Knacks for Knaves for other posted variables on the formula. More are floating around, currently unpublished in various ways and means, and I highly recommend you check them out as you find them.