Far from the titanium citadels of the Necrothanes, the unblinking gaze of the Blood Moor obelisks, and the shadow of the dinomancer-ridden Dank Tower, a tumbleweed ambles like an aimless toddler across sun-choked plains of brittle soil. The world has changed so many times, shedding its skin like a desert rattler. What is old is new, what is new is old, and nothing is saved from the long finger of the weird.
Falls of the Colorado Chiquito |
Weird North is a setting. It is a cracked world. An old world. A new world. A place somewhere in the acid fantasy dreams of Jack Vance's cat who had to put up with years of listening to the author prattle on just so. Weird North is a cheater's setting, to be entirely honest. It makes sense in consistent meta terms, at least as far as shared history or global effects and parameters are concerned, but it is still a cheat. A cheat, because frankly neither I nor my players really care that everything must make perfect sense. Perhaps some call this gonzo, perhaps some call this amateur. Perhaps, well, perhaps I don't have much vested interest in what most folks think about my mental gymnastics. The Post/Post/Post Apocalyptic genre is a toolkit and sandbox fit for the kings of recess playgrounds and Saturday morning cartoons. It is, at least, useful for my daydreams.