Tuesday, February 25, 2020

Six Mighty Boosh Backgrounds for Troika!

Open your mind. Let us begin our quest to find the new sound. Come with us now, on a journey though time and space...


Back in my first-ever post I mentioned my firm belief that The Mighty Boosh takes place in the Troika! setting. Consequently I present you with six backgrounds touching on both common and unique Boosh flavors. Were I more ambitious than I actually am, I'd promise you thirty more backgrounds to make a proper d66 table. I might.


11. Reticent Ape Famulus
It was the darkest jungle. Now, it is the shiny sprawl of Dalston, or Bastion, or Corda, or some quixotic hotel room. You could always speak to outsiders, but now some silk-robed magus has designated you as their personal speaker. You are an ape. You are also more than self-aware. And now, you're caught between reporting to a mystical shaman and your own desire to go on tour as a drummer.

Possessions:
- Two mighty dukes (damage as Large Beast)
- Silky ape hide (as Heavy Armour)
- Keys to a car you don't own
- Sonorous cajón

Advanced Skills:
- 3 Going Apeshit
- 3 Wing Man
- 2 Encouraging Pessimism
- 2 Disguise

12. Board of Shamans Member
You know of the crunch. Few do. You have been to the astral plane. Few have. You can drink tequila from a turban. Few are successful. While you may not be the top of the shamanic totem pole, you know a thing or two about totems writ large. Spells and taboos and familiar magic are commonplace in your daily milieu.

Possessions:
- Impressive turban (as Light Armour)
- Three bottles of aged tequila
- Servicable flying carpet
- 1d6 jackanory stories

Advanced Skills:
- 4 The Crunch
- 3 Psychoactive Herbology
- 2 Spell - Astral Reach
- 1 Spell - Random

Special: Shaman Juice
- When you go, you go large. Once per session, Test Luck to either foresee one event that will surely happen, black out to learn a mystical secret, or rein in a rogue shaman.

13. Zooniverse Caretaker
Some say you can talk to animals. Others say you've been evading student debt for the better part of a decade. Both are true, actually.

Possessions:
- Green nylon jumpsuit (as Light Armour)
- Fanny pack of animal snacks
- Case of paperclips
- Pocket cup

Advanced Skills:
- 3 Speak with Animals
- 3 Customer Service
- 2 Blame Deflection
- 2 Secret Signs

14. King of the Mods
No one appreciates your mastery of glam rock, but you know it will come in handy. You are at home in the harsh wilds as much as you are in a smoke-filled bar. You are a connoisseur. You are an elitist. You are always one step ahead of the best trends. No one actually likes you, but you assume they do. Because you're so damn hip.

Possessions:
- A damn fine navy bespoke suit (as Modest Armour)
- A damn fine plaid pocket square
- An original vinyl of Marc Bolan's Electric Warrior
- A collapsible glitter guitar

Advanced Skills:
- 5 Trend Mastery
- 3 Decadent Pop
- 1 Wolf Sense
- 1 Etiquette

Special: Uncanny Fashion
- You are always appropriately dressed for any occasion, as others will confirm.

15. Hopeless Jazz Warlock
It was a honest mistake--selling your soul, that is. Many have come before you, like Flyin' Barney Shortbread or Hot WeeWee Jefferson. These and many like them are the paragons of jazz instrumentation and improvisation. Now, you're just like them. A master player, played by a master. You're haunted by your voodoo patron, but it's worth it. Wherever jazz is, you is.

Possessions:
- White top hat or black turtleneck (as Light Armour)
- Seemingly ordinary flute
- A little piece of chicken
- Pocket gods

Advanced Skills:
- 2 Brass Instrumentation
- 2 Rattlesnake Handling
- 2 Spell - Life Line
- 2 Jazz Scat Speak
- 2 Second Sight

Special: Jazz Trance
- Once per session, Test Luck to commune with your patron or ward off their advances. Onlookers will describe your trance as a revolutionary statement about rhythm.

16. Suspect Cockney Hitchhiker
Your mother disowned you until your thumb grew to mammoth proportions. Now you wander the dark paths of country and city alike, hitching rides, bristling with bravado, and taking a piss on convention. You are an artifact of an older, simpler time, but you'll cut anyone who says you're irrelevant.

Possessions:
- A wicked switchblade (damage as Longsword)
- Two live eels in a sack
- Polo mint monocle (as Ruby Lorgnettes)
- One massive thumb

Advanced Skills:
- 3 Hitchin'
- 3 Knife Fighting
- 2 Aggressive Urination
- 1 Spell - Cockroach
- 1 Poison


4 comments:

  1. I support what you are doing with this blog. More please.

    ReplyDelete
    Replies
    1. Thanks! Anything you're interested in seeing, specifically?

      Delete
  2. Yes, thank you for these!! Planning on trying some Mighty Boosh inspired Troika solo adventures and these are just what I needed!

    ReplyDelete