When Eclectic Bastion Jam was announced back in July, I decided I wanted to try my hand at writing a full-scale RPG hack based on Into the Odd. I'm all for pulpy fantasy like Conan the Cimmerian, Fahfrd and the Gray Mouser, and Dying Earth, so I set to work putting together a proper Sword & Sorcery hack of the Bastionland family of games.
At forty-five total pages, Weird North is a stripped down ruleset which is easy to learn, use, and adapt.
- A simple but punishing inventory and encumbrance rubric forcing tough choices about treasure and lackeys.
- Corrupting magic with a chance to turn your players into snake people, demons, and eldritch pillars of otherworldly strangeness.
- More than a dozen generators for dungeons, warbands, pocket realms, NPC problems, and occult rites.
- Six archetypes for players to delve into the flavor of the world, such as the grave-robbing Sepluchrite, the weapon-mastering Contender, and the rat-controlling Dirtfriend.