As I mentioned before, I forever admire the B/X & OSE feel regarding traditional Dungeons & Dragons adventuring, but I'm partial to Into the Odd's take on classless characters. The consequent reliance on items, background, flavor, and cunning to formulate your "class" identity in-game (and several factors therein allowing for constant malleability and foreground growth) is the sweet spot for me in terms of who a character is and what they do. This comes full circle with Yochai Gal's adaptation of the Into the Odd family for "traditional" adventuring in dark wood and dungeon alike, Cairn.
Stepan Alekseev
So, without further adieu, I present to you my interpretation of nearly all extant Old School Essentials classes (including Classic Fantasy, Advanced Fantasy, and selections from Carcass Crawler and Dolmenwood) in Cairn loadout style.
(Also available in free PDF at DriveThruRPG and itch.io)
Roll 2d6. The ones place is the first digit and the tens place is the second digit. Or choose as you like.
11. Acrobat- Balanced Pole (d8, bulky)
- Chakram (d6)
- Exotic Clothing
- Two 10' Ribbons
- Small Bell
- Tea Set
12. Assassin
- Blowgun (d6)
- Garrote
- Poison Ring
- Disguise Kit
- Antitoxin
- Padded Boots
13. Barbarian- Tabar (d10, bulky)
- Greatsword (d10, bulky)
- Hide Coat (1 Armor)
- Jawbone Cap (1 Armor)
- Haruspex Totem
- Two Torches
14. Bard- Rapier (d8)
- Dandy Clothing
- Caltrops
- Book of Lore
- Bagpipes
- Incense
15. Beast Master- Spear (d8)
- Big Knife (d6)
- Furs (1 Armor)
- Whistle
- Animal Charm
- Wolf | 2 HP, 12 WIL, Bite (d6)
16. Changeling- Two Daggers (d6+d6)
- Inconspicuous Clothes
- Overlarge Cloak
- Mirror
- Two Smokebombs
- Perfume
21. Chaos Knight- Halberd (d10, bulky)
- Platemail (3 Armor, bulky)
- Unholy Symbol (Hatred when bathed in blood)
- Large Trap
- Wailing Horn
- Hacksaw
22. Cleric- Heavy Maul (d10, bulky)
- Curved Blade (d8)
- Chainmail (2 Armor, bulky)
- Gauntlets (1 Armor)
- Holy Symbol (Ward, once per day following prayer)
- Cloak of the Order
23. Dowser
- Sickle (d6)
- Patchwork Doublet (1 Armor)
- Dowsing Rod
- Eyestone (Sense if placed in fresh water)
- Worn Map
- Spyglass
24. Drow (Deep Elf)
- Katar (d8)
- Silken Mesh (1 Armor)
- Knockout Poison
- Arachnid Crest (Web when in full darkness)
- Manacles
- Spellbook (Spider Climb or Arcane Eye)
25. Druid- Shepherd's Crook (d8, bulky)
- Jute Clothing
- Witchwood Seal (Beast Form when in clear view of the sun or moon)
- Face Paint
- Herbal Poultice
- Owl | 1 HP, 16 DEX, Talons (d4)
26. Duergar (Deep Dwarf)- Meathook (d8)
- Whip (d6)
- Tattered Mail (1 Armor)
- 10' Chain
- Craze (drug, STR save vs feeling no pain, hunger, or weariness for 1d12 hours)
- Brikabrak (drug, WIL save vs confusion and speaking all thoughts aloud for 1d8 hours)
31. Dwarf- Mace (d8)
- Platemail (3 Armor, bulky)
- Harp
- Hammer & Tongs
- Large Sack
- Bellows
32. Elf- Elegant sword (d8)
- Recurve bow (d8)
- Gilt Clothing (1 Armor)
- Rune (Charm or Detect Magic)
- Golden Flute
- 25' Silken Rope
33. Fighter- Glaive (d10, bulky)
- Scimitar (d8)
- Shortbow (d6)
- Splintmail (1 Armor)
- Tobacco Pouch & Pipe
- Dice Set
34. Friar
- Scepter (d6)
- Deceptive Robes (1 Armor)
- Censer & Holy Water
- Jug of Honey Wine
- Folk Songbook
- Cart (+4 slots, bulky)
35. Gnome- Big Bomb (d8, blast, one use)
- Gambeson (1 Armor)
- Pot of Glue
- Precision Pliers
- Spyglass
- Spellbook (Widget or Haste)
36. Grimalkin
- Curved Knife (d6)
- Hex Stone (random spell)
- Pouch of Catnip
- Spangle (drug, WIL save vs zen disconnectedness for a full day)
- Blackberry Pie
- Baubles
41. Half-Elf- Bow (d6, bulky)
- Quilted Jerkin (1 Armor)
- Guitar
- Fake Jewels
- 10' Pole
- Lockpicks
42. Halfling- Sling (d4)
- Fancy Leathers (1 Armor)
- Unicorn Horn (blow to play a song which summons help, one use)
- Bag of Marbles
- Tobacco Pouch & Pipe
- Travel Charcuterie (2 days' rations)
43. Half-Orc- Broad Axe (d8)
- Crossbow (d8, bulky)
- Breastplate (2 Armor, bulky)
- 25' Hempen Rope
- Cook Pots
- Crowbar
44. Hunter
- Longbow (d10, bulky)
- Hatchet (d6)
- Padded Leathers (1 Armor)
- Large Trap
- Thundering Horn
- Bloodhound | 2 HP, 12 DEX, Bite (d6)
45. Illusionist- Ornate Cane (d6)
- Impressive Robes (1 Armor)
- Fire Oil
- Mirror
- Spellbook (Mirrorwalk or Objectify)
- Spellbook (Auditory Illusion or Visual Illusion)
46. Knight
- Longsword (d8)
- Ornate Mail (2 Armor, bulky)
- Kite Shield (1 Armor)
- Heraldic Cape
- Letter of Marque
- Riding Horse | +2 Slots, 4 HP, Kick (d6)
51. Ledgermain (Arcane Bard)
- Shortsword (d6)
- Buckler (1 Armor)
- Urban Finery
- Lute
- Quill & Ink
- Spellbook (Read Mind or Hypnotize)
- Fizzled Staff (d8)
- Dagger (d6)
- Spellbook (random spell)
- Spellbook (random spell)
- Ragged Clothing (hidden pockets)
- Two Leycaps (consume to restore fatigue, WIL save vs addiction)
53. Minstrel
- Sling (d4)
- Poignard (d6)
- Hurdy-Gurdy
- Set of Juggling Balls
- Colorful Cape
- Soap
54. Moss Dwarf
- Prickly Root (d6)
- Pinecone Lattice (1 Armor)
- Trowel
- Jar of Forest Ants
- Poisonous Mushroom
- Hand Drill
55. Mycelian
- Crowbill (d6)
- Bark Husk (2 Armor)
- Lantern & Oil
- Slicksweet (drug, DEX save vs legs going rubbery for an hour)
- Exotic Incense
- Persuasive Spores
56. Paladin- Holy Water Sprinkler (d8)
- Swordbreaker (d6)
- Chainmail (2 Armor, bulky)
- Bag of Salt
- 10' Chain
- Perfume
61. Ranger- Composite Bow (d8, bulky)
- Machete (d6)
- Oilskin Bag
- Tent (bulky, sleeps two)
- Fishing Rod
- Weighted Net
62. Scribe (Mage)
- Yew Wand (Pacify when smacked on knuckles)
- Scroll Case & Parchment
- Quill & Ink
- Hourglass
- Lens
- Spellbook (Befuddle or Identify Owner)
63. Svirfneblin (Deep Gnome)- Adze (d6)
- Lantern-Helmet (1 Armor, acts as lantern)
- Pulley
- Grease
- Magnifying Glass
- 25' Hempen Rope
64. Thief- Two Daggers (d6+d6)
- Hooded Jerkin (1 Armor)
- Lockpicks
- Caltrops
- Grappling Hook
- Metal File
65. Warden- Silvered Knife (d6)
- Long Staff (d8, bulky)
- Heavy Hooded Cloak (1 Armor)
- Talisman (Wizard Mark when touching your quarry's prints)
- Wolfsbane
- Thowing Bolas
66. Woodgrue
- Cudgel (d6)
- Sling (d4)
- Panflute
- Flask of Moonshine
- Drake (drug, STR save vs "enjoying" violent psychosis for 1d4 hours)
- Spiked Boots
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