Sandboxes tend to imply factions, but faction play is sometimes a boogeyman for open world games. Should it be subtle, just a thought? Should it be a tracked rubric of needs and wants, like a private rumor table with bonuses? Should it be a complex system of rolls and resources, like a solitaire Matrix game the referee plays behind the screen on off-hours? Well, it ought to be something if merely to add some variability to whatever sociopolitical forces prop up the flavor of the setting.
The original poster has a long history of considering randomless group storytelling to be a game.
Thursday, October 28, 2021
Tuesday, January 12, 2021
d66 Cairn Background Loadouts Adapted from Old School Essentials
As I mentioned before, I forever admire the B/X & OSE feel regarding traditional Dungeons & Dragons adventuring, but I'm partial to Into the Odd's take on classless characters. The consequent reliance on items, background, flavor, and cunning to formulate your "class" identity in-game (and several factors therein allowing for constant malleability and foreground growth) is the sweet spot for me in terms of who a character is and what they do. This comes full circle with Yochai Gal's adaptation of the Into the Odd family for "traditional" adventuring in dark wood and dungeon alike, Cairn.
So, without further adieu, I present to you my interpretation of nearly all extant Old School Essentials classes (including Classic Fantasy, Advanced Fantasy, and selections from Carcass Crawler and Dolmenwood) in Cairn loadout style.
(Also available in free PDF at DriveThruRPG and itch.io)
Tuesday, September 15, 2020
Quick Dolmenwood Loadouts for Bastionland
After reading Susanna Clarke's Jonathan Strange & Mr. Norrell I was enchanted all over again by the dark and quasi-creepy folklore of the British Isles and Northern Europe that I grew up hearing. Clarke nailed the eerie otherness of faerie, and proved for modern audiences that concepts like neverland are not, in fact, streaked through with rainbows and pixie dust.
There is one RPG setting that has perfectly captured this strange, disturbing-at-the-edges folk feel, and that's Gavin Norman's Dolmenwood as made popular through the Wormskin zines by Necrotic Gnome. As I type this, there is a Kickstarter for the setting somewhere on the horizon. Could be this year. Could be five years from now.
Who knows? But I want to know... pssst, Gavin!

