The original poster has a long history of considering randomless group storytelling to be a game.
Tuesday, June 23, 2020
Any Planet Is Earth is LIVE
Welp, after several months of writing, refinement, and relentless editing for concision, my little sci-fi game, Any Planet Is Earth, is live and available for sale at DTRPG and itch.io! To say I am pleased with it is an understatement. I am pumped! I want to give a big thank you to those who provided excellent feedback, playtesting, and inspiration to the project, and a special shout-out to Jeff Woodman who put together the evocative and brilliantly simple cover art (the little ship is my fave).
Thursday, June 4, 2020
2d6 Sci-Fi d66 Tables
As I continue chugging along with Any Planet Is Earth I find myself thinking about what referee tables would actually help me when running the game. I have plenty made up at this point, and I have more to go, but I thought I'd plop out a few of the most generic for the sake of broader usability. Since d6 is the best die, and 2d6 is the best number of dice, and d66 is the best table, and Maze Rats has the best d66 presentation, I opted to go with that formatting.
Thursday, May 21, 2020
An Example Crew
To follow up on yesterday's post about character generation in Any Planet Is Earth, I rolled against some tables tonight to generate a sample crew of five people for play following their respective careers. I rolled 100% randomly here, not picking services for any characters, whether initial or follow-up.
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| Pardon my coffee table (janky). |
Wednesday, May 20, 2020
Any Planet Is Earth: Character Generation
After establishing intitial concept for Any Planet Is Earth, I've put together the service tables for terms served by players during character generation. You'll either roll for or select your starting service, roll 2d6 against the corresponding table, then either accrue skills or bonuses or roll against subtables for events, mishaps, and boons. In this manner I am scraping my favorite bits from the expanded Mongoose Traveller 2 career tables and stripping them of their context, allowing for players to come up with the context for their results or with help from the referee. This provides some easy worldbuilding while also setting up your character quickly with a lot of variablility.
Thursday, May 14, 2020
Any Planet Is Earth: Core Rules Draft
"Any planet is 'Earth' to those who live on it."
Isaac Asimov, Pebble in the Sky
I thought I wanted to set out to make a fantasy adventure game of my own design. I was wrong. I already held Into the Odd and (the tragically lesser known) MoldHammer up as near-perfect designs (the former with a bit more crunch than the latter [which sounds amusingly impossible]). After digging into the Electric Bastionland rules (not to mention already enjoying Mausritter, Maze Rats, and other venerable off-Odd derivative hacks), I realized that there is no fantasy design space I really care to fill. I will 100% always play or run or hack any title from that family of games.
So with few other strong contenders for genre, I turn to science fiction, which I've really always admired reading and exploring far more than fantasy literature and games of all stripes. Isaac Asimov, Robert Heinlein, Jack Vance, Orson Scott Card, and William Gibson took up (and still take up) a great deal of my reading budget, among other similar contemporaries.
Thursday, April 23, 2020
The Sci-Fi Encounter Die
I really enjoy hard-going-on-harder science fiction. Star Wars and general science fantasy/space opera are wonderful, but I prefer the Robert Heinlein/Issac Asimov variety the best. I've been reading it for far longer than I ever read Tolkien, Vance, or LeGuin. I find myself in the thick of the OSR fantasy side of things if for no other reason than the ubiquity of dirty goblins in the world. This is not a bad thing. In fact, it is readily enjoyable. That said, after reading through The Traveller Book several times after grabbing it in POD format, I realize that really and truly I am a sci-fan before I'm a fantasy fan. It's not really a "this or that" situation, of course, but all that is to say that I have spent a lot of time trying to come up with a "perfect" fantasy rule set for my use, only to find that in all honesty, Mausritter beat me to it. Seriously, every riff on modern "old school" fantasy I had brewing in my brain has been done already and better by Isaac Williams. Go download his game and enjoy--it's Into the Odd taken to the Platonic Ideal of OSR adventure.
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| The illustrious A. Shipwright. |
Monday, April 13, 2020
Three Alt-Mesozoic Fantasy Dinosaur Archetypes
For this year’s bonus Secret Jackalope, I present Lexi with dinosaurs from a different, fantastical Mesozoic era.
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| AD&D Allosaurus, looking a bit bent. |
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