But seriously, look at how golden this barge is. See how it shines.
The original poster has a long history of considering randomless group storytelling to be a game.
Showing posts with label weapons. Show all posts
Showing posts with label weapons. Show all posts
Sunday, December 8, 2019
Scrapping To-Hit with Modded Weapon Tables
Two years ago, I read Troika!, and besides the surreal whimsy of the implied setting by way of the many (d66, no less) backgrounds stocked within the strange pages of the book, I was smitten with the mechanics of the thing. A riff on Fighting Fantasy, the game supposes a robust advanced skill system which, unlike modern game-mechanism-forward iterations of "perception" or "arcana," presents us with treats such as "etiquette," "golden barge pilot," and "mathmology."
Labels:
d6,
game design,
Tabletop RPG,
Troika!,
weapons
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