Wednesday, December 2, 2020

Android Setting: Haas-Bioroid

 Mood Music

Effective. Reliable. Humane. A Different Breed of Machine.


Cars, guns, transcendence--a strong company ethic grows and adapts to meet consumer demand. 

What began as a heavy manufacturing business in Germany over a hundred years ago, Haas Industrie transformed from automation process supplier for the European Union to the most profound technology conglomerate in human history. What Jürgen Haas didn't know when he started his production company was that his descendents would learn not only how to play God, but to sell his miracles at a competitive margin.

Cybernetics was always a passing fancy for heavy industry and tech start-ups alike, but what cybernetic interface research needed to truly flourish was a framework which could fully leverage automated intelligence. Anyone can build a tank or a crane or a side-arm, but can they create a self-diagnostic artifical leg which passes for the real thing? What about replacing a damaged central nervous system and making the lame man walk? Can they build a computer so nuanced, it sincerely believes it is human? These were questions which Haas Industrie began to ask after Jürgen's son, Dieter, took over the company after his father's passing. 

Limb replacements and augmented implants stepped out of the medical field and into the cosmetic and security industries. Hand-held weapons which could think and see for their wielders became staples for UN peacekeepers in dangerous territory. Subdermal arrays helped not only to combat congenital defects but reinforce the perfection of celebrities' bodies and charisma. The market was always there, but until Haas Industrie entered the scene, it was dry and unanswered.

Thursday, November 19, 2020

Android Setting: Weyland Consortium

Mood Music 

"I'd like to remind the ladies and gentlemen of the press that several of the buildings damaged in the blast were owned by Weyland Consortium subsidiaries… I'd say it's nothing personal, but corporations are people, too." 


Jack Weyland was a university boy who attended Ivy Consolidated given his parents' combined wealth in private venture. They wanted him to become a businessman. He decided to become an engineer, instead, until he dropped out and founded his own research lab where the science-fiction of nanoferrules became reality. Several investments and a half-baked marriage later, Weyland-Osman Materials was born, and with it, the grant money and government contracts that allowed for the full realization of its next phase, Weyland Constortium. Investing across a multi-layered portfolio of business interests, Weyland Consortium turned its full attention to constructing the Beanstalk, the beyond-ambitious space elevator of Jack's engineering dreams. In ten years and the substantial pooling of much of the world's government wealth, the Beanstalk was a reality. Jack immediately turned his attention to next tackling more efficient space travel, off-world colonization, and fusion refinement, but the Weyland board of directors deemed him too fast and forward-thinking. Wanting to protect their massive investment capital for the Beanstalk project, they ousted Jack Weyland from his own corporation.

Weyland, himself, left to fund many of his own projects, and remains an enigmatic visionary amidst a system which became far larger than he intended, and one which is utterly corrupt in his absence.

Tuesday, November 17, 2020

Hacking Globalsec from New Angeles: A Quick Android Setting Primer

Mood Music

The Android setting by Fantasy Flight Games is huge. It began in the late 2000s with an eponymous board game which was more like a cyberpunk noir film generator than a murder mystery game. It was brilliant, and remains a personal favorite for just how existential it is. Later, FFG got the rights for Richard Garfield's old Netrunner CCG and released Android: Netrunner, where the lore exploded across all of the card sets. I've indulged a lot of cyberpunk over the years, be it through the classic novels and stories, Bladerunner and its adjacents, or board and roleplaying games alike. My favorite take on the genre remains Android, and as I mull over running a diceless cyberpunk game, I decided I'd dust off the beautiful (and huge) Worlds of Android artbook/lorebook that FFG released several years ago. 

So, for any of you who are already familiar with Android, whether through the board game, the brilliant asymmetric card game, or the "official" adaptation through FFG's Genesys system, none of this is new. For the rest, I want to introduce you briefly to the setting, and put out another few posts about quick-hits for lore touchpoints for megacorps, factions, groups of runners and hackers, and the like. Nothing crunchy. Few, if any numbers. Just tasty bits to break off and insert into your various cyberpunk-adjacent games. If you have Worlds of Android, great, it's fantastic, but it's also a tome, and no one wants to quickly gloss a tome when you only need a few hand-holds into the setting.

Why do I prefer Android over other, more recognized cyberpunk settings? Perhaps because it came about more recently and affords a more accurate projection of our actual society into the near future. Perhaps because not every story within is about nihilist anarchism raging against the machine (featuring soccer moms-turned-hackers like Sunny Lebeau, everyday transhumans like teenaged Kit Peddler, or a remnant AI from before the big war, slowly evolving in the darkest corners of the internet, like APEX). Perhaps because there is limited stellar sci-fi, with a giant space elevator in Ecuador, fusion reactors on the moon, and colonies on Mars. But I'd be lying if I said it didn't have anything to do with the net wünderkind, Chaos Theory, and her computer console, Dinosaurus.

"When I said I could hack in my sleep, did you think I was joking?"

Friday, November 13, 2020

The Dank Morass: A Swampcrawl for Weird North

So, the Gygax 75 bit is supposed to be weekly. Well, this second installment of my attempt is, uh, monthly. I blame my infant, my seminary degree, and Hearthstone*. That's at least a start.

With the help of my son, Ted (who has starred in all of my RPGs With Kids posts), I put together the first of what I hope to be multiple regional maps/crawls/supplements for Weird North. A while back I pitched him "a spin on the Dark Tower," which, of course he doesn't know about, given that I don't recommend suggesting Stephen King novels to children. He thought I said "Dank Tower," and stuck with it. It cracked me up, so I decided, yeah, Dank Tower, in some awful swamp filled with dinosaurs and relics from a bygone era. The Dank Morass was born, and now I will attempt to translate it here for your rudimentary use as I slowly hone it for my own purposes. So, well, I guess this is my second offical "Gygax 75" post. Hoo boy. 

It's dank. Dank.

Monday, October 12, 2020

The Conceptual Beats of Weird North

Okay, so Ray Otus' throught-provoking Gygax 75 came out in April of this year. I was very intrigued by it, but didn't really have the time to commit. Now, with a bit more breathing room, I'm going to go for it week-by-week as a think-out-loud process of expanding the implied setting of my own Weird North. The world is assumed to be ancient, strange, and filled with layered mystery. 

1. Get/create a notebook

  • I'm using this blog for this purpose. Yes, I have and enjoy many moleskine journals, but when I write creative notes on paper they tend to disappear, get ripped in half, or outright eaten by toddlers.

2. Develop your pitch

  • The world is very, very old 
    The planet itself is ancient. Dozens of world-spanning civilizations have come and gone. The current populace mostly doesn't realize it's number X in a long line of successful occupants of the world. Bizarre and inscrutable relics from past eras are buried in the earth, or stick out of hills at random. Magic and technology are cruel and indistinguishable.
  • Many realms have links to the land
    Portals abound. Whether magical, mechanical, or entirely inscrutable, the landscape is perpetually connected to out-world, demiplanes, extant planets, and spiritual realities. Portals might be obvious (blazing gateways in plain sight) or obscured (crawl into that tree root and take a left).
  • Human power centers are not alone
    Many human outposts and lesser kingdoms have scratched out a living in and on the world's surface levels, but cabals of snakepeople, demon overseers, and eldritch abominations hold sway over the greater politics of the landscape whether by obvious or covert means. Every local plot tugs on strings leading into the shadows.
  • Magic is corrupting 
    There wasn't always arcana in the world. It came from outside. As the eons churned, more and more strange energy seeped into the planet itself, whether by portal, occult influence, or mechanical summons. There are extant masters of magic, but not one of them is human. Humans can't handle much magic before they begin to lose their humanity.
  • Mercenary ambition is the norm
    With apocalyptic events having peppered the world several times over, no one makes many lasting plans. Kingdoms are small or nomadic. Villages are transient. Artifacts, outsiders, and the planet itself are armed, dangerous, and paradigm-shifting. Everyone survives, no one thrives.

Tuesday, September 29, 2020

RPGs with Kids, 5: Push the Button

My boy and I had an awesome follow-up session to our maiden voyage of Galaxy Far Away

Last time, the crew of the Brave Eagle (Ithak, Jenssi, Dash, and 10-N) knocked over a supply depot held by Imperial troops in order to jack some contraband tibanna gas for use as Rebel hyperdrive fuel. There were some rigged explosions, burgeoning Force powers, and a funny conversation with a stormtrooper in an elevator. Ultimately, Dash got shot (but recovered!), and the Brave Eagle returned to the moon of Corellia where Commander Suto gave everyone a word of congratulations for the mission. Most importantly, my young son, Ted, had a wonderful time playing Star Wars.

For the next session, Suto tasks the crew with finding a refinery to process the tibanna gas into actionable fuel for Rebel ships. A tip-off leads to Onderon across the Inner Rim from Corellia where another operative, Janna Kor, leads a recon group. Janna is a seasoned Rebel who has a heavily-modded A-Wing at her disposal, and is currently assigned with R2-D2 (Ted's request!). She often zips around the planet spying on Imperial operations and looking for weaknesses. Ithak (Ted's main character) hits it off with Janna quickly, and the two put their heads together to make a daring plan--use the tibanna gas as an explosive, blow up the biggest Imperial refinery on Onderon, and steal all of their fuel. All I had to do was let slip to Ted that tibanna gas is very volatile and can blow up, and the rest of the plan was all his.

My favorite take on Onderon was from Knights of the Old Republic II.

Monday, September 21, 2020

RPGs with Kids, 4: Frag Grenades and Force Powers

A little while ago I wrote Galaxy Far Away to play Star Wars with my young son, and we finally sat down to do just that this weekend. 

With a few questions and d6 rolls, Ted created Ithak the Ithorian, a Force-sensitive X-Wing pilot and loyal Rebel who is very shy but loves his family. He's great at sneaking around. At some point in the past he went to Tatooine and was ambushed by Tusken Raiders and is afraid to return to the planet. He also met R2-D2 once and they became good friends. His goal is to find Yoda and get real training in the Force.

Ithak the Ithorian, our protagonist